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Quick competitive realm

Mini Games

Short rounds, clean resets, lasting records. Join alone or bring a party, vote for a map, and build permanent Mini progression across very different games.

SessionsQuick, isolated rounds
GroupsParty-aware queues
ProgressionMini XP & Coins
MapsVote before play

Featured game

Battle Mode

Waystone’s flagship Mini Game is a warm, faithful revival of the Legacy Console classic. Up to eight players vote on a map, scatter from protected starting points, scavenge weighted chest loot, and fight to become the last survivor.

Lobby and voting

Eight players launch automatically. Smaller groups can unanimously vote to start early. The published map with the most votes wins; ties resolve randomly.

Opening phase

A short frozen countdown gives every competitor a fair start. Movement and looting release together, followed by a separate damage grace period.

Loot and refills

Normal, center, special, refill, and High Power loot groups keep equipment varied. Later chest refills pull players back into contested areas.

Last survivor

Eliminated players drop their Battle inventory and spectate from the death point. The confirmed final survivor receives a short firework celebration.

Five ways to compete.

Each game owns its rules, scoreboard, maps, and win records while sharing the realm’s party, lobby, voting, restoration, and progression foundations.

Laser Tag

A five-minute arena fight for 2–16 players. Fire straight wall-blocked lasers from a ten-shot clip, collect Energy Charges, respawn after eliminations, and finish with the highest score.

Spleef

Break the snow beneath other players with an unbreakable shovel, earn throwable snowballs from the blocks you remove, use a timed leap, and be the last competitor standing.

Block Hunt

One Hunter searches while Hiders disguise as approved map blocks. Hiders can move, solidify, taunt, and fight back; discovered Hiders permanently join the Hunters.

Bed Wars

Gather team resources, buy blocks and equipment, protect your bed, destroy enemy beds, and eliminate rivals who can no longer respawn.

Clean matches, every time.

Mini Games runs separately from survival worlds. A round can change an arena dramatically without leaving damage, equipment, or player state behind.

Safe central hub

Damage, hunger loss, and status effects are disabled in the main Mini Games lobby. Game NPCs open browsers and show persistent top-five win boards.

Party-aware queues

Create a temporary party in the Hub and queue together where a game and team format support the whole group.

Map voting

Playable games use waiting-room ballots where implemented. Votes belong to that lobby, plurality wins, and ties or empty ballots choose randomly.

Disposable arenas

Published maps are copied into protected temporary worlds. Broken floors, placed blocks, spent loot, and match effects disappear during cleanup.

Snapshot restoration

Your pre-queue inventory, location, game mode, health, hunger, level, and XP are restored when you leave or the match ends.

Game-specific sidebars

Timers, roles, scores, remaining players, ammunition, and objectives replace generic network information while a match is active.

Quick rounds still build a profile.

The arena resets, but approved wins and rewards do not. Mini Games keeps its own progression economy separate from Survival Coins and global Gems.

Mini XP and levels

Genuinely started public matches award permanent progression for completion, wins, and capped score contributions.

Mini Coins

Earn and spend a realm-specific wallet without affecting Survival or Survival+ economies.

Cosmetic shop

Unlock pets, trails, victory effects, and arrival effects. Cosmetic loadouts persist, while pets and trails stay limited to the root hub.

Durable records

Completed matches update game-specific totals used by profiles, leaderboards, and the managed game NPC displays.

Ready for a round?

Choose Mini Games in the Hub.

Use the game browser or walk to a game NPC, join a lobby, and follow the ballot and countdown for that mode.